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| Neo Geo | |
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The Neo Geo platform was used in both the AES home console, as well as the MVS arcade system. Its hardware was powerful, and brought arcade-perfect gaming into homes, at premium prices of over $200 per game. The hardware was so advanced for its time that it survived through 3 generations of competitors' consoles.
Neo Thunder project page |
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| Neo Geo CD | |
The Neo Geo CD was created in order to address the exorbitant cost of Neo Geo AES cartridges. While the cost of games was decreased substantially, the console's slow loading speeds stood between it and success.
Neo Thunder project page |
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| Neo Geo Pocket Color | |
The Neo Geo Pocket Color was created to take on the Gameboy. Despite its advanced technological capabilities, the NGPC had neither the established user base of the Gameboy, nor well-known franchises such as Pokemon. The market did not take kindly to the newcomer, and the NGPC was quickly discontinued.
NGCollector project page |
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| Gameboy | |
The Gameboy portable is one of the top selling consoles, and the most sold handheld. It capitalized on its low battery consumption, and great software library.
Burly Bear vs. the Mean Foxes project page |
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| Gameboy Color | |
The successor to Gameboy had very similar hardware capabilities, but the addition of a colour display allowed for significantly more richness in games. Also, it could play the entire Gameboy library.
Burly Bear vs. the Mean Foxes (GBC) project page |
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| Gameboy Advance | |
The Gameboy Advance was a great leap in Nintendo's portable technology. It featured significantly improved colour support, sound, and larger screen. It maintained backwards compatibility with both Gameboy and Gameboy Color games.
Balanced Diet project page smgbalib project page |
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| NES / Famicom | |
Possibly the most influential classic home system. It contributed to the comeback of videogames after the crash in the 1980s through quality titles such as Super Mario Brothers. Many of today's triple-A franchises began on the NES.
Invaders must die! project page |
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| SNES / Super Famicom | |
Super Nintendo is the 16-bit successor to the NES. It featured improved graphics and music capabilities, and was home to well-established RPGs. It has an impressive variety of games.
Bucket project page |
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| Virtual Boy | |
Nintendo's attempt at virtual reality. It performed very poorly because it caused eye, back, and neck strain due to its shape and display, which could only show shades of red.
Real Danger project page |
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| Master System | |
Sega's first system on the North American market. It was home to many memorable platformers and arcade conversions. Brazilian corporation TecToy has sold it (under licence by Sega) for many years after it was discontinued in North America.
Burgers of Hanoi project page |
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| Genesis / Mega Drive | |
This 16-bit console was released a few years before Nintendo's 16-bit SNES, and was very popular in North America. Its commercials were very aggressive towards competitor Nintendo's products.
Gen Poker project page |
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| Atari 2600 / VCS | |
This iconic system defined video games, and has had the longest run in history (years during which games were produced for it). However, the lack of good quality assurance processes reduced the overall quality of games, and contributed to the crash of the 1980s.
Snappy project page |
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| Atari 5200 | |
This console was rushed to market as a successor to the 2600, and was only released on North America. It was not backwards-compatible with the 2600 and had very few games made for it.
Shooting Gallery project page |
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| Lynx | |
Atari's only portable system. It received many high-quality arcade coversions. Its original designs were attempted to be sold to Nintendo. Its engineers were shocked when Nintendo showed them Gameboy prototypes, and decided to turn to Atari instead.
Catkanoid project page |
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| ColecoVision | |
ColecoVision is an interesting console because it was created by a company called Coleco, standing for Connecticut Leather Company, which started out by manufacturing shoe leather. Games on this platform were considered advanced for its time.
Mowleco project page |
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| TurboGrafx 16 / PC Express | |
The TurboGrafx 16 had the misfortune of going against Nintendo and Sega consoles, but - while not very popular in North America - fared very well in Japan. It is characterized by vividly coloured games.
Alddee project page |
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| Vectrex | |
General Consumer Electric's Vectrex was the only home system to use a vector display, and not a raster one. It used coloured plastic overlays to add colour to its games. It is also noteworthy that it contained its display.
Scalar Ownage project page |
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| ZX Spectrum | |
The ZX Spectrum enjoyed great popularity in Europe. Many clones were produced and they penetrated weaker economies because of the architecture's legendary low production costs.
ZX Spectrum demo project page |
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