My homebrew cartridges
Last updated on June 10, 2016, 18:55 by Sebastian Mihai
I think the main reason I was always fond of cartridge-based video game systems was because the cartridges themselves felt a lot more "real" than CDs and DVDs. Also, they have no load times! And even though CDs and DVDs hold a lot more data, good games need no more storage than cartridges can offer.

I have had a few of my games put on cartridges, in order to make them "real". It was really great seeing them run on actual hardware, just like any regular game.


Balanced Diet on Gameboy Advance (80-copy limited edition)








Neo Thunder on Neo Geo AES (home system)


This one was a pleasure to develop and produce. I even made a small manual for it!






Snappy on Atari 2600


The Atari 2600 is as classic as they come.



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(2006) RGB Overdose - university programming contest entry

Gameboy development - Burly Bear vs. The Mean Foxes

(2004) Project One - first university game programming club project

Neo Geo development - Neo Thunder

Sega Genesis development - Gen Poker

Airplane Vegas slot machine

Animal Keeper - a JavaScript and HTML5 Canvas game

Gameboy Advance development - smgbalib library

Gameboy Advance development - Balanced Diet

Super Nintendo development - Bucket

Atari 2600 development - Snappy (batari basic)

Nintendo NES development - Invaders must die!

Atari Lynx development - Catkanoid

TurboGrafx-16/PC Engine development - Alddee

Colecovision development - Mowleco

Sega Master System development - Burgers of Hanoi

Gameboy Color development - Burly Bear vs. The Mean Foxes (GBC version)

Nintendo Virtual Boy development - Real Danger

Vectrex development - Scalar Ownage

ZX Spectrum development - simple input/graphics example

Atari 5200 development - Shooting Gallery

Neo Geo Pocket Color development - NGCollector

My homebrew cartridges

Coverage of my projects

BlackBerry PlayBook development - Sheepish Bearings (Native SDK, OpenGL)

Capacitor study circuit

Catch That LED! - an electronic game circuit

555 timer and 4017 decade counter - traffic lights circuit

A simple Atari 2600 joystick tester circuit

Seven segment display circuit with the 4511 decoder and the 4029 counter

Video compilation of my classic console homebrew games

Novice calligraphy - Gothic hand, with letter guide

Angry Video Game Nerd (AVGN) theme song on the Gameboy Advance

Fractals in JavaScript and HTML5 Canvas

Blue Elf 2 309-in-1 JAMMA PCB - troubleshoot controls not working

Gold of the Kingdoms - an XNA/C# homebrew game

aSMtris - Tetris in assembly language (x86, 16-bit)

Nintendo DS development - Geoincursion

Sony PSP development - Newton Voyage

Sony PlayStation development - The 11th Power

3DO development - Space Invaders Invaders

Sega 32x development - Eight Queens

WonderSwan Color development - Swan Driving

WonderSwan (Mono) development - Swan Driving BW

Pokemon Mini development - Mini Cookie

Commodore 64 development - Tube64

Nintendo 64 development - Don't Be Square

PocketStation development - Pocket Worm

Intellivision development - Hotel Bunny

Sega CD development - Blackjack CD

Atari Jaguar development - Jagmatch

Sega Saturn development - Saturnade

Sega Game Gear development - Burgers of Hanoi GG

Sega Dreamcast development - Overbearing Burgers

Nintendo Wii development - Groundhog Puzzle

Nintendo GameCube development - Mama Bear Puzzle

Sega Dreamcast VMU development - Raining Squares

Magnavox Odyssey2 development - Red Green

Atari 7800 development - Poetiru

Arcade ROM hacking - Knights of the Round translation

Snowdrop OS - my operating system from scratch, in assembly language

ZX Spectrum development - Husband Chores (in Z80 assembly language)

libzx - ZX Spectrum game programming library (Z80 assembly language)

Balanced Diet (GBA) limited edition