Intellivision development - Hotel Bunny
Last updated on March 20, 2017, 8:47 by Sebastian Mihai
Hotel Bunny has the player try to get several of the nine rabbits safely to the titulary hotel, located past a trial of up to three angry dogs.
: Press right on the controller disc to get the bunny hopping towards the hotel. Press a top/bottom button to use carrot power.
To be successful, you must time the bunny's start well, and use your carrot power wisely.
I've developed this Intellivision homebrew using IntyBasic. It's a friendly BASIC flavour which can be clunky at times. However, I found it acceptable for very simple games, such as this one!
Hotel Bunny ROM
- download this to run it in an emulator (I recommend Nostalgia)
- Hotel Bunny source code package
Dev kit with ready-to-compile source code for Hotel Bunny
- get this if you wish to compile the Hotel Bunny ROM yourself, or if you'd like to develop your own games using this as a starting point! Tested in Windows XP. Everything needed to compile the ROM is included.
Idea origin - the REAL Hotel Bunny
The idea for the game came from real life.
During an exceptionally harsh winter a few years ago, a rabbit settled near our house. To keep him warm, I built him a small den from a shipping box on top of which I piled snow.
Since he was to reside there only temporarily, I named his den "Hotel Bunny".
Featured in Retro Gamer issue 165
The great people at the Retro Gamer magazine (in Britain) have included a Hotel Bunny screenshot at the beginning of the Homebrew Games section, as well as a small write-up about the game!
If you use the materials on this page, or any other page on this web site, you do so at your own risk. They are provided "as is". No warranty is provided or implied. I neither guarantee that the materials will work, nor that they will not be harmful in any way.