Nintendo 64 development - Don't Be Square
Last updated on January 18, 2015, 12:29 by Sebastian Mihai
Man, this one was a pickle to develop for. The Nintendo 64 SDK compiled for Windows is finicky at best. Some of the platform code won't compile like it does on Linux, and the compiler seems to either generate misaligned code or wrong CPU opcodes. Not a pleasant one to develop for, that's for sure!
Nonetheless, if you're interesting in making Nintendo 64 homebrew games, this tech demo could be a decent starting point.
Don't Be Square ROM
- download this to run it in an emulator (I recommend Project 64)
- Don't Be Square source code package
Dev kit with ready-to-compile source code for Don't Be Square
- get this if you wish to compile the Don't Be Square ROM yourself, or if you'd like to develop your own games using this as a starting point! Tested in Windows XP. Requires MinGW.
If you use the materials on this page, or any other page on this web site, you do so at your own risk. They are provided "as is". No warranty is provided or implied. I neither guarantee that the materials will work, nor that they will not be harmful in any way.