ZX Spectrum development - simple input/graphics example

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RGB Overdose (my entry at the GMD game programming competition)
Gameboy development - Burly Bear vs. The Mean Foxes
Project One - An action RPG engine
Neo Geo development - Neo Thunder
Sega Genesis development - Gen Poker
Gameboy Advance development - smgbalib library
Gameboy Advance development - Balanced Diet
Super Nintendo development - Bucket
Atari 2600 development - Snappy (batari basic)
Nintendo NES development - Invaders must die!
Atari Lynx development - Catkanoid
TurboGrafx-16/PC Engine development - Alddee
Colecovision development - Mowleco
Sega Master System development - Burgers of Hanoi
Gameboy Color development - Burly Bear vs. The Mean Foxes (GBC version)
Nintendo Virtual Boy development - Real Danger
Vectrex development - Scalar Ownage
ZX Spectrum development - simple input/graphics example
Atari 5200 development - Shooting Gallery
Neo Geo Pocket Color development - NGCollector
Mowleco (ColecoVision) featured in Retro Gamer issue 106
BlackBerry PlayBook development - Sheepish Bearings (Native SDK, OpenGL)
Catch That LED! - an electronic game circuit
555 timer and 4017 decade counter - traffic lights circuit
A simple Atari 2600 joystick tester circuit
Seven segment display circuit with the 4511 decoder and the 4029 counter