Super Nintendo development - Bucket
Last updated on January 3, 2012, 2:05 by Sebastian Mihai
The Super Nintendo has been an extremely influential video game platform. In my opinion, it is the system with the best selection of games, possibly because it was at the peak of 2d graphics, which is the point in time when games were best. Naturally, I looked into developing a game for it. This game is based on the Internet meme about a walrus who had a bucket that was ultimately taken from him. The walrus then lamented the loss of his bucket.

You control Hugz the polar bear, who must deliver buckets to the angry walruses roaming about. Pick up buckets with the A button and place them on the ground with the B button, so that walruses walk into them. But be careful - if you get hit by a walrus, you have to start over! Once a walrus reaches a bucket, it becomes pacified and disappears.

Sure, the bear looks like Burly the brown bear. This is because I reused the graphics from that game since the SNES stores tiles in a similar fashion to the Gameboy. A simple palette swap, and voila, he's a polar bear now! Other than that, the SNES has a strange way of storing the bitplanes for a tile, possibly because it has to support multiple colour modes. See the palette.h file for more information.

Downloads


- rom - the compiled rom. Play it in any Super Nintendo emulator
- snessdk devkit - Includes the source for Bucket, as well as a more complex Arkanoid game. Also includes an emulator. Project makefiles assume that this dev kit is installed to C:\
- source code - good starting point for your Super Nintendo homebrew development. Requires snessdk dev kit. Don't worry too much about the snesc subdirectory. The SNES-specific calls are found there, and when you're just beginning you could read the files (although the code is pretty cryptic), but I don't suggest modifying them. I didn't need to modify them.
- ZSNES - a decent SNES emulator I used for testing

Screenshots


If you use the materials on this page, or any other page on this web site, you do so at your own risk. They are provided "as is". No warranty is provided or implied. I neither guarantee that the materials will work, nor that they will not be harmful in any way.

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Coverage of my projects

Interviewed in the Retro Gamer magazine

My homebrew cartridges

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Sega Game Gear development - Burgers of Hanoi GG

Pokemon Mini development - Mini Cookie

Magnavox Odyssey2 development - Red Green

Sega Dreamcast VMU development - Raining Squares

Nintendo GameCube development - Mama Bear Puzzle

Nintendo Wii development - Groundhog Puzzle

Sega Saturn development - Saturnade

Atari Jaguar development - Jagmatch

Sega CD development - Blackjack CD

Nintendo 64 development - Don't Be Square

Commodore 64 development - Tube64

Sega 32x development - Eight Queens

WonderSwan (Mono) development - Swan Driving BW

WonderSwan Color development - Swan Driving

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Gameboy Color development - Burly Bear vs. The Mean Foxes (GBC version)

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TurboGrafx-16/PC Engine development - Alddee

Atari Lynx development - Catkanoid

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Atari 2600 development - Snappy (batari basic)

Super Nintendo development - Bucket

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Sega Genesis development - Gen Poker

(2004) Project One - first university game programming club project

Gameboy development - Burly Bear vs. The Mean Foxes

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