Mortal Kombat (arcade, 1992) - playthrough on arcade machine
Mortal Kombat shocked me when I first saw it in the arcade. It felt slower than Street Fighter 2, but entirely more believable. Its fatalities actually hurt...

When I saw this as a kid, I knew I'd dream it that night.

In the video below, I finish the game on one credit (1cc clear), using Kano. I like playing as him because of his short-range, low-hitting jump kick. I also prefer his cannonball as a retaliatory move, because I can pull it off very quickly. Additionally, he's one of the three fighters who can stun lock opponents via repeatedly jumping towards them and punching while rising.

I use a few "cheap" methods here:

- plenty of jump kicks (used throughout because of their effectiveness)
- jumping rising punches (to stun lock Goro)
- crouch -> jumping away rising punch (against Liu Kang)
- crouch -> jump kick (the crouch baits Goro into throwing a fire ball)

If you use the materials on this page, or any other page on this web site, you do so at your own risk. They are provided "as is". No warranty is provided or implied. I neither guarantee that the materials will work, nor that they will not be harmful in any way.

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