3DO development - Space Invaders Invaders
Last updated on December 28, 2014, 7:36 by Sebastian Mihai
In Space Invaders Invaders, my intention was to put a novel spin on a tried-and-true formula. Instead of controlling the ship at the bottom, the player must use the invaders themselves to shoot down the "attacker". It's not meant to be earth-shattering; just a little game I had fun making.

My starting point was a code sample written in French, which moved and animated a sprite. The first thing I did was to reduce the source code from around 100k to 9k, by removing unnecessary code, and refactoring, but leaving functionality untouched. Next, I translated everything, like comments and variable/function names, from French to English which was the first time I could use my foreign language skills together in a coding context.

The game ends whenever either:
- the player runs out of invaders, or
- the attacking ship's life is depleted

- Press A to fire
- Press B to switch invaders (which also change automatically after a brief period of time)


CD image - a 3DO OperaFS CD image of the game, which can be played on real 3DO hardware (it worked on my Panasonic FZ-10) or an emulator such as 4DO (which I used for testing)
Source code - The Space Invaders Invaders source code package
Dev kit and source code - The Space Invaders Invaders ready to compile source code within a dev kit; grab this if you'd like to compile and modify the game yourself, or develop your own games based on it. Tested in Windows XP.

To compile:
- Get a Windows XP machine (could perhaps be a VMWare virtual machine running a Windows XP VM). Perhaps other versions of Windows will work too, but I have had success with XP.
- Unzip dev kit and source code package to c:\3DODev
- Go to directory c:\3DODev\spaceii
- Run the build script compileAndBuildCDImage.bat and read the instructions in the console window as the script is executing. There are 3 stages to the build script: compilation, ISO image creation, ISO image patching.

If you use the materials on this page, or any other page on this web site, you do so at your own risk. They are provided "as is". No warranty is provided or implied. I neither guarantee that the materials will work, nor that they will not be harmful in any way.

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